Tuesday, November 6, 2012

WHY use participatory theater to improve community health?


Four useful CATEGORIES for WHY. Participatory Theater provides opportunities for:
1. Pleasure (AWTY)
2. Identification (AWTY)
3. Distancing (AWTY) 
4. Voice (FYI)

What examples/ stories do we have to illustrate these categories? Can we work to refine these categories as the bookmarks to the community workbook?  

Participatory theater promotes democratic education, reducing youth shame in participating in health programs
  •       Educators and learners meet each other on the same plane and share power
  •       Participatory plays and theater games necessitate youth voice and participation


Participatory theater provides the opportunity to practice for real-life experiences, reducing shame around said life experiences
  •      Acting is doing
  •       Affirms non-dominant relationships, sexualities, identities and possibilities


Participatory theater offers refreshment, vitality, and energy to existing curriculum, reducing shame in engaging with said curriculum
  •      Provides space to play and follow intuition
  •       Provides freedom


Evaluation/Approval in participatory theater activities is non-judgmental and affirming, reducing shame around youth sexual decision-making
  •      Breaks traditional classroom expectations. No ideas fail.
  •       Students take risks


Participatory theater creates safe, accessible dialogue, reducing shame in engaging in conversations about sexuality
  •       Others’ perspectives as a tool for learning and decision-making
Here is my bibliography of resources that further prove these points. 
Here is another bibliography that I found very useful, out of Alison's Canadian find, that also prove these points. 

1 comment:

Unknown said...

This might be repetitive, maybe it's just rephrasing the last bullet point but I want to throw something in there about narrative/storytelling/characters. In our evals we ask students if they saw a character they identified with, or if they encountered a scenario/character that exposed them to new ideas. Narrative and characters are (clearly) such a rich and effective access point to new ideas, to reducing shame (through normalizing), and to positive role models. Clearly being the recipient of narrative isn't enough - youth need to engage in the creation of narrative - but it's part of what makes participating easier and more exciting.